It’s Knife to have more content - High on Life: High on Knife DLC Review 

Developer: Squanch Games | Platform: PS5 |

Playtime: 3:30 (+2:40 towards 100%)

(Wrote the review, forgot to upload it at the time. Whoops)

I’m surprised how much I enjoyed the base game, so much so I bought the DLC before I even finished the game. Set two years after the game’s conclusion, the Bounty Hunter has become a true recognisable force in the universe. Their next bounty? A Parcel? A parcel.

As the name suggests, the DLC casts Knifey in a pretty major role, which is nice since the base game kind of just ignores him for a bit when resolving the Kenny/Gatlean plotline. Here, it’s Knifey’s package we’re after as the return address should help him find his way back to to his home planet. Since we missed the delivery while being on a bounty, we’ll have to head to new planet, Peroxis, to find the roaming headquarters of Muxxalon Packages. 

Peroxis is the sole planet you’ll explore in the DLC but it has three distinct zones that offer a variety of verticality and wide-open desert spaces that can be traversed with a new powerslide feature that lets you zip around. I didn’t really comment on the planets in the base game, but Peroxis is a salt planet whose inhabitants are perpetually unwell Slugs who think the salt is the only thing keeping them alive and I just think that’s a stupid and great gag. Having a new species that isn’t a variant of the bright coloured humanoid with different amounts of eyes was nice too, the base game could have done with a little variation there. 

There was a little thing the game had to address and that is Kenny’s lack of appearance due to the whole Justin Roiland domestic battery charge. In universe, the Bounty Hunter dropped Kenny somewhere, replacing him with another pistol Gatlean, Harper. I like her, she’s cool. The other new addition is B.A.L.L, a gun piloted by three tiny blue men. The gun is like a pinball launcher, complete with bumper special fire and kinetic build up. Honestly a lot of fun to use, definitely the most creative gun in the game. 

There’s a little bit of side content in the DLC but if you choose to power through the main story you’re looking at two to three hours. The story fumbles in the last third a little but is course corrected by a very amusing final sequence which caps off Knifey’s adventure in the only way it could. 

A great way to end the High on Life experience with better gameplay and better writing, both of which have me very excited for trying out High on Life 2 later this month. It might be a little pricey for what you get but a small sale and it’s a no brainer.

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Letting the guns do the talking - High on Life Review